Hatsune Miku and Future Stars: Project Mirai

Developer: SegaPublishers: Sega, Crypton Future MediaPlatform: Nintenexecute 3DSReleased in JP: March 8, 2012

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This game has actually unused animations.

You are watching: Hatsune miku and future stars project mirai

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This game has unoffered graphics.
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This game has unoffered models.

When parental fees assumed Miku"s outfits were too revealing, SEGA made a decision to create Project Mirai! This game has cute kid-friendly nendoroids and (mostly) kid-friendly songs!


Unused Graphics

spr_ae_ending

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An odd placeholder graphic for both top and bottom display screen in the credits. "プロジェクト ミライ" equates to Project Mirai, and "題字 藤田咲" converts to Calligraphy: Fujita Saki. Judging by the file name, this would have been offered for the finishing.

spr_ae_pv015

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These are commonly provided in Kimi no Taion"s PV, but they have actually a complete photo unchecked out in-game.

spr_ae_pvcmn


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Unprovided message graphic for Leia.

spr_ae_test

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This is also an early title screen. The only distinction from the supplied one is that two graphics in the same picture aren"t existing.

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To do:
Get videos of the animations. Also if Red blocks them, reupload them via no music.

In "nwbin" magazine, there"s five unprovided computer animation documents (mot_pv032.bin, mot_pv034.bin, mot_pv035.bin, mot_pv036.bin, and mot_pv037.bin) that all contain animations for songs planned at one point. All of these, other than Golden Divine, are straight ports from DIVA.

mot_pv032 is animations for the song Colorful x Melody. Judging from the number, the other worths for it match up with Hello/How are you?, given that the song has actually taken its location.mot_pv034 is animations for the song Packaged.mot_pv035 is animations for I"ll Make You Do the Miku Miku♪ (You"ll Do It). This one Miku floats in the air in the time of the animation, making it difficult to view in-game.mot_pv036 is animations for Golden Holy Night Rotting into the Frost and Scurrently (Requiem for the Phantasma). This one likewise has actually a loop point strangely, which simply resets the computer animation back to begin.mot_pv037 is animations from StargazeR.

Colorful x Melody and StargazeR don"t work-related in-game (offers a T-shaped pose), yet they deserve to be regarded in a regimen that have the right to watch 3DS animations. All of these animations were completely removed from Mirai 2/DX.

Unused Models

Piano Girl

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In nwbin, obj_mika009.bin contains one more Piano Girl module (body only). The only distinction is that there"s a little texture difference in one location. However, the "a" most likely means "Alternate", perhaps meaning that an alternative version of the Piano Girl module was planned, prefer exactly how some modules in the DIVA series have an alternative module. This was rerelocated from Mirai 2/DX.

Original Modules

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In nwbin, obj_meib101.bin and obj_kaib101.bin contain a reduced poly variation of Meiko"s and Kaito"s module (originals). They don"t seem to be used almost everywhere. And in this, Kaito"s jacket is slightly bugged. There"s also hair models for these too.

Kimi no Taion

Rin Kimi no Taion

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A Kimi no Taion module for Rin exists in papers obj_rinb038.bin and obj_rinh038.bin. A Rin variation of Kimi no Taion might have actually been planned. It has no unique costume ID, and also it crashes the game if switching module records. It"s likewise not coded into the nwdb.bin (nwbin"s database for the files). Also, the hair actually renders it the biggest module file dimension in the entire Mirai series, 741KB, till these records were rerelocated from Mirai 2/DX.

Meiko Kimi no Taion

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A Meiko Kimi no Taion module additionally exists in obj_meib073.bin, likewise might have actually been planned for a Meiko version of Kimi no Taion. It has actually no hair design, as it supplies the default hair. It additionally has no one-of-a-kind costume ID, but it does fill by switching module papers. It was likewise removed from Mirai 2/DX.

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The module in-game.

Leia Module

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A Leia module for Luka exists in obj_lukb051.bin and obj_lukh051.bin. The dress is kind of close to Meiko"s on the rocks module, except babsence and also even more revealing, and the hair is like the default hair, however slightly darker. Has no one-of-a-kind costume ID, but loads by switching module documents. As usual, it was rerelocated from Mirai 2/DX.

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The module in-game.

pv_db.txt

Unprovided coding for a pv_017. The song name for it is Leia, so it seems choose one more Megurine Luka song was planned at one allude. This was originally expected to show up in Mirai before it showed up in DIVA Arcade, bereason Mirai 1 was released on March 8th, 2012, and also Leia was included in Arcade on May 15th, 2012.

# pv_017# pv_017.date=20101125# pv_017.song_name=Leia# pv_017.song_name_reading=れいあ# pv_017.bpm=190# pv_017.rhythm=4# pv_017.song_file_name=STRM_PV017_MIX# pv_017.sabi.start_time=1.5# pv_017.sabi.play_time=30.5# pv_017.motion.01=NULL# pv_017.challenge.easy.version=1# pv_017.challenge.simple.script_file_name=pv/pv_017_3ds_easy.dsc# pv_017.difficulty.basic.script_format=0x11040100# pv_017.difficulty.straightforward.level=2# pv_017.challenge.normal.version=1# pv_017.challenge.normal.script_file_name=pv/pv_017_3ds_normal.dsc# pv_017.challenge.normal.script_format=0x11040100# pv_017.challenge.normal.level=2# pv_017.difficulty.hard.version=1# pv_017.difficulty.tough.script_file_name=pv/pv_017_3ds_tough.dsc# pv_017.obstacle.difficult.script_format=0x11040100# pv_017.challenge.difficult.level=3# pv_017.songdetails.music=ゆよゆっぺ# pv_017.songdetails.lyrics=ゆよゆっぺ# pv_017.songinformation.arranger=ゆよゆっぺ# pv_017.songinfo.illustrator=ゆよゆっぺ# pv_017.disp2d.use_mask=1# pv_017.disp2d.parallax_1=3# pv_017.disp2d.parallax_2=15.6# pv_017.disp2d.parallax_3=0.2# pv_017.duet.num=0The song file for it was rerelocated however. The file for the notes (.dsc) still exists. It seems favor it was going to be an animated PV, considering that it has 2D Display coding. This song was the majority of most likely removed bereason of the epileptic imagery at the start, which would certainly have resulted in seizures specifically via the 3D result allowed.

If this is brought back by rerelocating all the "#" (except the exceptionally initially one), and also including a disp_no code and also setting it to 2020 (the used numbers are 0-100, 1000-2010), the song is always locked, and cannot be played in any kind of way. In Mirai DX, setting the disp_no to a brand-new one (490) does not work, so setting it to a used one (0-470) does the exact same point, yet also messes up every one of the various other songs" costume IDs by using the previous one (have the right to be solved by setting to their defaults on the menu), removes some added songs, and adds a second Reverse Rainbow at the bottom of the list.

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It additionally has a code not used all over else referred to as rhythm. It has actually a duty, which provides the charts (not the blue line in Mirai 2/DX) start at a various point (4 being the default). So, if it"s collection to 3, they would certainly start earlier than usual and finish earlier, and also if set to 5, it would certainly begin later and end later on, which makes the charts off of the circle (Mirai 1) and also blue line (Mirai 2/DX). Setting it to 0 crashes the game however, a lot of most likely because the charts wouldn"t fill at all. It many most likely ended up never before provided, bereason it wouldn"t really matter being supplied or not, as it would certainly basically do nopoint if collection to its default (4).